Our target to launch the English and German versions is winter 2008. These will be accessible in Europe, and in North America via a US-based partner.
Jonric: Is your core target audience defined by particular play preferences or demographics? And how will you appeal to such individuals?
Axel Schmidt: With Runes of Magic Gold, we want to appeal to MMORPG fans who appreciate a complete, wide-ranging gameplay concept. It will be great for those who like following deep-rooted, thoughtful background stories, and enjoy having opportunities to undertake short quests, explore the world for half an hour, enter into PvP combat, dive into the ample crafting system... or join a difficult raid with their buddies for several hours. All this will be possible without constraints. Thus, the game combines the best features and strengths of many others on the market.
Every MMORPG player has his first love and nostalgically remembers his first minutes in its world. We want to bring back that feeling, and give them a new home in Taborea, where Runes of Magic Gold takes place. We know this has been promised many times before, but we really want to make players feel at home with the atmosphere, controls and features. And it will be easy for users to see it's the right game for them, because the client will be free to download, and there won't be subscription fees.















