Purgatory Fire: upgrading the skills very important but you will not likely have enough talent points to put in it early on. This is the only AOE skill this build has but is an instant cast and no cooldown. It also has very good damage and will destroy slightly lower monsters with ease. The best combination of skills to use with this one is discharge for the stun and electrostatic charge to eat a few hits.
Energy Well: this skill will reduce the manna cost of your skills for a period of time. I only put my spare points in this skill because the downside is that it has a two-minute cooldown and I was putting points into wisdom.
Elemental Weakness: this skill is awesome and one of the most underrated, monsters and opponents will most likely have heavily modded gear that will have resistances to your magical attacks. The casting this spell on an enemy will nullify that gear and then some. You’ll be doing much closer to the base damage description on your skills when you cast this on your enemies first.
Eruption: fireball and plan have a chance to explode and cause additional fire damage, this is a fixed spell by great.
Elemental Catalysis: for the amount of 20 seconds magic damage is enhanced by 20% in every 2 seconds 2% mana is regained, this is a fixed spell.
Priest Tree
Rising Tide: this is a priority Max skill, once you unlock the elite skills and get this to a instant cast your DPS will go up greatly when you combine fireball and electric bolt together.
Urgent Heal: this skill is somewhat decent but usually causes problems as it doesn’t heal enough and wastes time when you can be casting other more important spells. I would put a limited number of talent points in the skill and only really use it between PVP and PVE fights.
Regenerate: this is one of the most important skills of the Priest tree at a very high level you’ll regenerate a ton of health points over a 12 second span. This is a great spell to use during battle, before battle, and after battle. Put as much talent points on this as you can.
Magic Barrier: this skill is a must-have for dungeon raids and leveling against high level monsters in parties. Magical defense buff is needed when taking on powerful bosses and PVP with magic damage dealers.
Holy Aura: this skill is for those oh crap moments, all damage received will be reduced to zero for 5 seconds, enough said and skill is fixed level.
Conclusion:
You’ll have a lot of fun playing with the fire mage build, you will be able to do a ton of damage heal and regenerate your health, one verse one and PVE with ease and dominate one verse one PVP. This is a basic and pretty easy build to play with and most magic users will choose this build. A more advanced build is runes of Magic Gold that mage when played properly can be fun and even exceed the limits of the fire mage.















