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Runes of Magic Gold>>News2009 >> Runes of Magic FAQ
Runes of Magic FAQ

What about the classes of the game?

At the release the players will be able to choose between 6 different classes. You can also combine two classes together. For example: Scout / Rogue. 36 class combinations are possible.

Here are the 6 different classes you can play:

- Warrior
- Scout (ranger)
- Rogue
- Mage

- Priest
- Knight

I have seen on the classe's page two places that are free, what does it mean?

It means that two new classes are going to come after the release. We don't know when. On what I have read so far, it seems that those two classes are going to be a Druid and a Tarot Dancer. No information about those two classes yet.

Will the players be able (for classes who need it) to support dual-wielding?

Even if we don't have all the information about all the classes, we can admit that the knight (even though it's considered a tank, and shield would be better), warrior, rogue and maybe scout (ranger) are going to be able to support dual-wielding.

The game is dual-classes, what is the difference if I chose Mage/Priest or Priest/Mage?

"When players reach level 10, they will be able to select a secondary class, which increases the possible class combinations up to 36 individual character types. Within the towns of the game world Taborea, players can switch between their primary and secondary class, which gives them interesting tactical choices about how to approach their next tasks. Consequently the primary and secondary class will level independently from each other. So the dual class system of  Runes of Magic Gold functions like two characters in one.

From then on, they can level up both independently. At any time, they can decide which to play as the primary, and switch. In the launch version, both can reach level 50. And while they progress, the game will also give them master and legendary or epic classes.

Turning to skills, every character has its own set that distinguishes between general ones like crafting or attack, and class-based primary and secondary possibilities. Characters can access all their main class skills of, but only the primary ones of their secondary class. Reaching a new level grants points that can be distributed to improve attributes; furthermore, new skills can be unlocked. There are also talent points can that used to upgrade individual skills and spells at any time. Players get these by completing quests or succeeding in combat. Crafting and weapon skills like one-handed swords or bows are leveled through use and application during play."

[Source:original] [Author:Admin] [Date:09-03-19] [Hot:]